MonsterNums:
An ADHD-friendly Math-App

Conducting early design validation to align user needs, learning standards, and ADHD-friendly experiences

Timeline

May 2024 - August 2024

Role

UX Researcher - responsible for research, conceptualization, interviews, testing

Teams

5 UX Designers

4 UX Researchers

4 UX Writers

4 Product Strategists

2 Developers

Overview

MonsterNums is a math app designed to provide an engaging, tailored learning experience for ADHD students. As a memeber of the UX Research team, my focus was to validate the prototype's usability, visual design, and alignment with curriculum standards and ADHD-specific needs.

Problem

How might we design effective strategies to help ADHD students succeed in learning math?

Outcome

Developed a research-informed lesson design and validated it through feedback from math educators

Final Impact

Aligned team-wide strategy with module prototype

Generated insights with interviews and concept testing

Kickstarted future testing with end users by initiating the IRB process

What I did

Generated insights with interviews and concept testing

Design lesson module prototype and refined design system

Kickstarted future testing with end users by initiating the IRB process

Problem space

ADHD affects over 7.1 million children in the United States, and a third of which also face math learning disabilities

Many learning platforms are available for young learners, but few address the specific needs and nuances of students with ADHD

Why is this important?

Traditional math teaching methods are ineffective for neurodivergent children which often leads to disengagement, frustration, and potential long-term learning aversion.

Our mission

The MonsterNums platform addresses this gap by providing personalized math lessons that cater to the specific needs of neurodivergent learners. 

REsearch objective

Validate the prototype's usability, visual direction, and content strategy

By validating our mid-fidelity prototype early on, we minimized the risk of misalignment with user needs and state standards, ensuring that each subsequent iteration delivered meaningful impact for the final app.

Lets break that down to specific research objectives:

  • Evaluate the overall usability of the app and intuitiveness of its visual cues and feedback

  • Evaluate the effectiveness of the visual design reducing cognitive load and creating engagement

  • Validate lesson content addresses ADHD learning needs and meets state curriculum standard

REVIEW & Analysis
Desk research

Understanding the specific learning challenges ADHD students face in math education

Challenge

How do we pick up where the last team left on in the research process?

What I did

I audited previous research findings and compiled them into a master findings document to identify the remaining knowledge gaps.

Outcome

The synthesis reflected that our research lacked specific focus on the math-learning related challenges that children with ADHD encounter. This audit directed the second round of literature review to focus on math learning disabilities such as dyscalculia.

Summary of findings
🧠 Working memory impacts math processing

Pain point: ADHD learners often struggle with mental math and slow processing speeds


Implication: Difficult to hold multiple steps in memory when solving problems

😵‍💫  Sensory overload affects focus

Pain point: Visual clutter and excessive stimuli can overwhelm students

Implication: Challenging to focus on mathematical concepts

😰 Anxiety creates learning barriers

Pain point: Visual clutter and excessive stimuli can overwhelm students

Implication: Challenging to focus on mathematical concepts

🧩 Learning style demands flexibility

Pain point: Students benefit from multi-sensory approaches and hands-on learning

Implications: Requiring adaptable presentation methods for mat

COMPARATIVE ANALYSIS

I identified curriculum design and standards of competitors

Challenge

Due to limited resources, our team researched evidence-based instructional practices to provide support in curriculum design

What I did

Comparatively analyzed six leading online Math platforms along the following topic areas: 

  • Curriculum: Standards and Topics

  • Instructional Strategies

  • Learning Outcomes

  • Content Balance

  • Activity Types

  • Strengths and Weaknesses

Outcome

We gave recommendations to the UX Writing team in the form of best practices documentation.

Applying research to design

Our insights informed the final iterations of the sample lesson workflow

User workflow
Sample lesson exercise
Low-fidelity explorations

An exploration of different home page layouts, options considered included:


  • Jump back-in: Personalized greeting with last-completed lesson reminder, balancing engagement with focus


  • Progress visualization: Badge system with clear progress markers, helping ADHD users track achievements without overwhelm


  • Lesson branching: "Change lesson" sidebar allowing flexible navigation, but could distract from current task


  • Direct continuation: Simple "continue" prompt but risked losing context for returning users

Final prototype flow

To test the prototype, I formulated a research-informed hypothesis

Hypotheses Summary
Content

Use of multi-sensory question types that use real-life application and visual support will increase engagement among students

Language

Breaking down problems into smaller chunks with simple language, leads to improved comprehension and sustained engagement during lessons.

Support

Multi-modal support tools like text-to-speech, hints, and progress tracking increase student independence and reduce task abandonment during math exercises.


Aesthetic

A minimalist interface with clear visual hierarchy helps students focus better and complete tasks more quickly.

TeSTING THE HYPOTHESIS
Challenge: Recruiting a sensitive target population

We transformed recruitment challenges into opportunities by focusing on educator insight

Recruiting our target end-users—children diagnosed with ADHD— was unfeasible due to:


We lacked the Institutional Review Board (IRB) review protocol to test with minors and lacked an existing community network


Additionally, organizational changes restricted our timeline

STUDY DESIGN

My solution: recruit proxy secondary users

45-minute interview sessions
5 educators who taught Math to ADHD students
Part I
Exploratory Interviews

In these remote, semi-moderated interviews, educators discussed their experiences with ADHD learners and challenges related to teaching math

Part II
Concept Testing with a prototype

In the second half, participants were guided through the prototype to gather real-time feedback on its usability, design, and content.

Analysis

I used thematic coding and affinity mapping to synthesize insights into a heirarchial affinity diagram

Sample insight from user interviews
Sample insight from concept test
🔍 Problem Analysis:

Introducing sudden, new vocabulary and dense text creates cognitive load,
which promotes the tendency to guess rather than learn

💡 Opportunity:

How might we present supporting information in a way that reduces cognitive load without interrupting the learning flow?

Research impact

Our testing insights were used to inform prioritization for each team in the next phase

Recommendations for teams

UX DESIGN TEAM | EXERCISES

Build learning flows that transform abstract concepts into concrete experiences

Implement Learning Progression

  • Integrate "Concrete Representational Abstract" methodology

  • Break complex Common Core concepts into clear, sequential skill-building blocks


Enhance Engagement Systems

  • Develop a meaningful reward system

  • Design responsive UI feedback

UX WRITING TEAM | VOICE

Use simplistic language to tell compelling narratives that engage

Content Accessibility

  • Simplify complex concepts into age-appropriate language

  • Develop consistent vocabulary throughout the experience


Writing a Narrative

  • Create narrative elements that naturally integrate with learning objectives

  • Ensure story elements support rather than distract from learning goals

PRODUCT STRATEGY TEAM | SUPPORT

Define product role and classroom integration with clear support pathways

Learning Experience

  • Encourage thoughtful problem-solving over guessing behaviors

  • Educate students on their superpowers


Implementation Planning

  • Define clear use cases for classroom integration

  • Establish metrics for both engagement and learning outcomes

Reflection

Continuously align priorities

Always be evaluating user needs and relevance of the prioritization throughout entire design process

Designing an effective Concept Test

Asking questions that ground participants well in reflecting on their past experiences

Getting buy-in on a resource-constrained team

Where every team member's time is stretched thin, it can be challenging to prioritize and schedule interviews, feedback and testing

Building the foundation early with design systems

Overcoming challenges in recruitment by adjusting research focus and exploring alternative methods

Thanks for visiting my portfolio
evelynwwong@berkeley.edu